Rewards

Dungeon completion grants reward chests based on completion time. The default Core system opens a reward GUI; Premium can replace this with roulette-style spins.

Reward Tiers

rewards:
  solo-tiers:
    300: 3
    600: 2
    1200: 1
  party-tiers:
    240: 3
    500: 2
    1000: 1

The key is completion time in seconds. The value is the number of reward chests or spins.

rewards.tiers is supported as a backward-compatible fallback for solo tiers.

Reward Pool

rewards:
  pool:
    reward_1:
      type: "ITEM"
      value: "DIAMOND:3-8"
      chance: 50.0
      name: "<b#fbff00>Shiny Diamonds"
      lore:
        - "<gray>A bright reward."
Key Meaning
type Reward processor type.
value Raw reward value.
chance Weight/chance used during reward selection.
name Display name in reward UI/messages.
lore Optional reward lore.

Built-In Reward Types

COMMAND

Runs a console command. %player% is replaced with the receiving player name, and PlaceholderAPI placeholders are parsed if PlaceholderAPI is installed.

type: "COMMAND"
value: "eco give %player% 1000"
chance: 100.0
name: "<green>$1,000 Cash"

ITEM

Gives a vanilla item.

type: "ITEM"
value: "DIAMOND:3-8"

MMOITEM

Gives an MMOItems item.

type: "MMOITEM"
value: "SWORD:SILVER_LANCE:1"

LIFE_ITEM

Gives a configured Soul Crystal.

type: "LIFE_ITEM"
value: "1"

COOLDOWN_RESET

Gives a cooldown reset ticket.

type: "COOLDOWN_RESET"
value: "1"

COOLDOWN_REDUCE

Gives a cooldown reduction ticket.

type: "COOLDOWN_REDUCE"
value: "300:1"

Format:

<seconds>:<amount>

MYTHIC_ITEM, Premium

Premium registers MythicMobs items as rewards.

type: "MYTHIC_ITEM"
value: "MythicItemInternalName:1"

Item Data Formats

Core item providers understand:

MATERIAL:AMOUNT
MATERIAL:MIN-MAX
KEY:<key_id>:<amount>
LIFE_ITEM:<amount>
COOLDOWN_RESET:<amount>
COOLDOWN_REDUCE:<seconds>:<amount>
MMOITEMS:<type>:<id>:<amount>

Premium adds:

MYTHIC_ITEM:<internal_name>:<amount>

Safe Item Delivery

The API gives items safely:

  • Adds items to inventory when possible.
  • Drops overflow if the inventory is full.
  • Avoids dropping items inside temporary dungeon worlds when a safer saved location exists.